Share a recording

About TibiaClips

TibiaClips keeps old Tibia recordings watchable: the hunts, wars, quests and deaths of 2003 to 2010, exactly as the game sent them to the player who recorded them. A recording is not a video: it is the game's own data, replayed and drawn again in your browser with the client graphics of that version.

Where the recordings come from

The archive starts from two public collections on archive.org: the Tibiacast collection (about 13,000 recordings, gathered from TibiaBR's archive and players) and TibiCams. Players add more through Share a recording.

How a recording is read

Before anything plays, every file is read once from start to end: who was on screen and when, what they looked like ("You see Max von Sydov. He is a paladin."), the deaths, the kills, the level-ups, the towns walked through, the server's messages. That is what the cast, the highlights, the search and the character pages are built from. The world is worked out from the file name, the chat and the players on screen, since no recording stores it.

The player

Recordings are decoded and drawn by tibiarc (Tibiacast), compiled to WebAssembly. tibiarc is free software under the GNU Affero General Public License, version 3; so is this player: download the source of our build (our WebAssembly wrapper and build script, with the tibiarc revision it builds). Client data files courtesy of gesior's archive.

Names and chat

Recordings contain real character names and chat from the time. Chat is hidden until you open it, private messages are never shown, and anyone who wants a recording, a comment or their character removed can ask: [email protected]. New comments are read first by an AI model (Claude, by Anthropic) that holds back spam and abuse; it is sent only the name and the text.